0 - do not initialize next items (leads to lower CPU usage, but for heavy files, there could be a delay the moment of switching).Specifies mode of initialization of next items. Initializes the next item at reverse playback for smooth switching. Once "true", there is no audio when a playlist is paused and you display it frame by frame.Įnables possibility to convert frames internally before the object is used in MPlaylist or MMixer (if disabled, it converts video to a format of the top object, e.g. Sets usage of a reference frame to be used on pause Requires DirectX to be installed on a system.Įnables a mode in which frames can be dropped by preview object.ĭefault crop configuration for preview only.ĭefault audio channels configuration for preview.ĭefault amount of audio channels ( 0 means use original) "direct3d" - uses DirectX-based preview."dshow" - uses DirectShow-based preview.Call ObjectNameSet method before you start the object to change the name from code. Once enabled, you can use MPlaylist objects in external applications through mp:// links and IMSenders.ĭefault name of the object. If you use a service or an application without windows, then disable this mode. Use events (OnFrame, OnEvent, OnEventSafe, and OnFrameSafe) in the thread of your application. Makes OnEvent and OnEventSafe events synchronous, so frame grabbing process won't continue until the OnEvent event isn't over. Makes OnFrame and OnFrameSafe events synchronous, so frame grabbing process won't continue until OnFrame event isn't over.Įnables objects of OnFrame and OnFrameSafe events to contain MFrame data. Sets a prefix for gathering statistics of an MPlaylist object after all the conversion and changes. The default color transformation matrix for the GPU mode. NameĮnables IMAudio interface for the object. Please refer to this article about prefixes for properties. The properties are stored in the system registry:Īnd can be set with the PropsSet method.
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